using UnityEngine;
using System.Collections;
public class dengguang :
MonoBehaviour {
public float hSbarValue1;
public float hSbarValue3;
public Light light;
void OnGUI() {
hSbarValue1 = GUILayout.HorizontalScrollbar(hSbarValue1, 1.0F, 0.0F, 8.0F);
GUILayout.Label("light.intensity");
light.intensity=hSbarValue1;
hSbarValue3 = GUILayout.HorizontalScrollbar(hSbarValue3, 1.0F, 0.0F, 8.0F);
GUILayout.Label("light.shadowBias");
light.shadowBias =hSbarValue3;
GUILayout.BeginHorizontal("box");
if (GUILayout.Button("第一个"))
Application.LoadLevel("123");
if (GUILayout.Button("第二个"))
Application.LoadLevel("456");
GUILayout.EndHorizontal();
}
}